Mobile Game Developer Needed for Cute 2D Tapping Game (BooTap) – iOS & Android

Remote, USA Full-time
UPWORK JOB POST — BooTap Phase 1.5 ($1,000 Build)I’m looking for an experienced mobile game developer to build the first polished version of my 2D tapping game, BooTap, for both iOS and Android. This is a simple, kid-friendly ghost-tapping game where the player taps floating ghosts with different behaviors, animations, sounds, and difficulty scaling. This job is Phase 1.5:A fully playable, polished, App-Store-ready game WITHOUT monetization, yet. If this phase goes well, I will continue with additional paid phases (monetization, cosmetics, power-bolthires, events, etc.).⭐ Scope of Work (Deliverables)1. Core GameplayTap-to-pop ghost gameplaySmooth ghost movement (floating, drifting, tweening)Tap interactions with:Pop animationParticle effectSoundScore updateDynamic difficulty scalingGhosts spawn randomly with configurable rates5–7 ghost types with different behaviors (speed, taps required, movement patterns, rarity)2. Ghost TypesInclude at least:Basic ghost – slow, 1 tapFast ghost – quick movementHeavy ghost – requires 2–3 tapsFlicker ghost – appears/disappearsZig-zag ghost – irregular movementRare ghost – low spawn chance, high pointsOptional “mini-boss” ghost – rapid timed tapping challengeEach ghost should have:Idle animationPop animationSpawn animationSmall particle effects3.UI / UXAnimated Title Screen (Play button with simple movement)In-game HUD:ScoreBest Score (save locally)Level indicatorGame Over screen showing:ScoreBest ScoreRestart buttonClean, kid-friendly UI transitions (fade, slide, bounce)4. Visual Polish2 animated backgrounds (night/spooky themes)Light parallax (fog, stars, moon, mist)Particles for taps and ghost popsSmooth button animations5. Sound & MusicTap soundPop burst soundGhost-specific audio cuesSoft ambient background music loopUI click soundsSimple toggle for music/sounds in settings6.Level & Progression SystemLevel system (Level 1–10 or endless)Difficulty curve (speed, spawn rate, ghost mix)Level-up notification or animationReward feedback animations (score bursts, effects)7. Future Monetization Hooks (NOT implemented yet)Please add placeholders for later phases:Shop buttonCosmetics buttonSettings button with blank pagesSpace where rewarded ads or coin packs will appear laterNo monetization backend needed now. 8. Technical RequirementsShould run smoothly on iOS and AndroidSupport multiple screen sizes and aspect ratiosDeliverables:Android APK for testingXcode-ready iOS projectFull source code and project filesBuild in Unity or Godot (developer’s preference)Clean, modular code to allow future additions9.DocumentationProvide a short README including:How to open/build the projectHow to adjust ghost spawn rates or difficultyHow to add or modify ghost typesWhere art/sound assets are storedAny dependenciesBudget & Payment StructureFixed price: $1,000 USDTimeline: approximately 2–3 weeksPayment will be released per milestone upon successful delivery. MilestonesMilestone 1 — Core Gameplay & Base Ghost System ($250)Tapping worksGhosts spawn randomlyBasic movementScoring system2 ghost typesAndroid test buildMilestone 2 — Full Ghost Variety + Animations ($300)All 5–7 ghost types implementedMovement patternsPop, spawn, and idle animationsParticle effectsSound effectsMilestone 3 — UI, Level Progression, and Polish ($250)Title screenHUDGame Over screenLevel progressionBest score savingUI transitionsMilestone 4 — Backgrounds, Sound, and Source Delivery ($200)Animated backgroundsAmbient musicSettings togglesSource code + ReadmeFinal iOS + Android buildsWhen applying, please include:Your preferred engine (Unity or Godot)Links to 2–3 mobile games you personally developedEstimated timelineA brief description of how you’ll structure this projectConfirmation that you will deliver full source codeLong-Term OpportunityIf Phase 1.5 is successful, future phases will include:Monetization (rewarded ads, coin packs)Cosmetic store / ghost skinsPower-bolthiresExpanded ghost rosterSpecial eventsLeaderboardsAdditional backgroundsThank you — looking forward to working with the right developer.Apply tot his job
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